Hyper Light Drifter for iOS has launched, and it’s a good mobile port so far.
Sky: Children of the Light was announced onstage at the September 2017 Apple Special Event as a title for the just-announced Apple TV 4K. Delays set the project back quite a ways, but now that it’s finally in our hands, what’s the deal with Sky: Children of the Light?
I imagine it must be incredibly difficult for any developer to port a game like Fez, which had complicated controls on consoles to begin with, to mobile.
OXENFREE is centered around a group of teenagers, loosely led by main protagonist Alex, who snuck onto — and are trying to get off of — a nearly-abandoned island that harbors a dark extradimensional secret. Its two main plot-forwarding devices: a portable transistor radio and complex dialogue trees.
Dandara, a Metroidvania-style platformer from Long Hat House and publisher Raw Fury, has been out on all platforms for a while, but I only just recently completed it on iPadOS. To be completely honest, I got so frustrated with the game in my initial playthrough attempt that I had to put the game down and walk away from it for a long time.
Season of Opulence, or Destiny 2 Season 7, has been out for a little under a week, and we’ve spent some time playing pretty much everything except the raid. Here are our thoughts on what’s good, what’s bad and what’s ugly about the final season of Destiny 2’s second year.
When it comes to Destiny 2, I extremely do not like the Infinite Forest. I’m not a big fan of the planet Mercury in general, whether I’m playing Crucible, strikes, or the weekly Flashpoint. As of now, there are two exceptions, both temporary: the seasonal variations on the Infinite Forest, the Haunted Forest and the Verdant Forest.