Live service games – games with either a small or nonexistent campaign and a functionally infinite gameplay loophelped Electronic Arts rack up $2.5 billion over the last year, according to gaming industry news site Gamasutra.

This is, frankly, an absolutely wild amount of money. What’s even more interesting is that net bookings from full game downloads and the company’s mobile space are in decline. This means we’ll likely see an even greater push for live service games and an even smaller one for games that fall outside of those parameters.

Gotta love video games, am I right?

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